#pragma once

#include <vector>
#include "SFML\System.hpp"
#include "SFML\Graphics.hpp"

#include<SFML/Window.hpp>
#include <SFML/Graphics.hpp>
#include <string>
namespace game
{

class Button
{
public:
	
	Button(sf::Vector2u pos, sf::Vector2u size)
	{

	}
	bool isClicked()
	{
		return false;
	}
	bool isMouseOvered()
	{
		return false;
	}
	void update()
	{

	}
	void draw()
	{

	}
};

}